单机游戏

孤岛危机——控制台命令开启(一)

2012-06-21 13:37:43来源:逗游网作者:佚名

  crysis

  找到你孤岛危机的System.cfg 在后面加入con_restricted=0命令(我一直没找到System.cfg文件,然后在进入游戏中安~键开启控制台直接输入con_restricted=0)然后就能开启绝大部分的控制台命令了,比如r_motionblur运动模糊的开启。下面是所有的控制台命令:

  aa_maxDist

  ac_animErrorClamp

  ac_animErrorMaxAngle

  ac_animErrorMaxDistance

  ac_clampTimeAnimation

  ac_clampTimeEntity

  ac_ColliderModeAI

  ac_ColliderModePlayer

  ac_debugAnimEffects

  ac_debugAnimError

  ac_debugAnimTarget

  ac_debugCarryCorrection

  ac_debugColliderMode

  ac_debugEntityParams

  ac_DebugFilter

  ac_debugFutureAnimPath

  ac_debugLocations

  ac_debugLocationsGraphs

  ac_debugMotionParams

  ac_debugMovementControlMethods

  ac_debugPrediction

  ac_debugSelection

  ac_debugSelectionParams

  ac_debugText

  ac_debugTweakTrajectoryFit

  ac_debugXXXValues

  ac_disableFancyTransitions

  ac_disableSlidingContactEvents

  ac_enableExtraSolidCollider

  ac_enableProceduralLeaning

  ac_entityAnimClamp

  ac_forceSimpleMovement

  ac_frametime

  ac_movementControlMethodFilter

  ac_movementControlMethodHor

  ac_movementControlMethodVer

  ac_predictionProbabilityOri

  ac_predictionProbabilityPos

  ac_predictionSmoothingOri

  ac_predictionSmoothingPos


  ac_targetcorrectiontimescale

  ac_templateMCMs

  ac_triggercorrectiontimescale

  ag_action

  ag_adjustToCatchUp

  ag_averageTravelSpeed

  ag_breakmode

  ag_breakOnQuery

  ag_debug

  ag_debugErrors

  ag_debugExactPos

  ag_debugLayer

  ag_debugMusic

  ag_drawActorPos

  ag_ep_correctMovement

  ag_ep_showPath

  ag_forceAdjust

  ag_forceInsideErrorDisc

  ag_fpAnimPop

  ag_humanBlending

  ag_item

  ag_lockToEntity

  ag_log

  ag_logeffects

  ag_logselections

  ag_logsounds

  ag_logtransitions

  ag_log_entity

  ag_measureActualSpeeds

  ag_physErrorInnerRadiusFactor

  ag_physErrorMaxOuterRadius

  ag_physErrorMinOuterRadius

  ag_physErrorOuterRadiusFactor

  ag_queue

  ag_safeExactPositioning

  ag_showmovement

  ag_showPhysSync

  ag_signal


  ag_stance

  aim_assistAimEnabled

  aim_assistAutoCoeff

  aim_assistCrosshairDebug

  aim_assistCrosshairSize

  aim_assistMaxDistance

  aim_assistRestrictionTimeout

  aim_assistSearchBox

  aim_assistSingleCoeff

  aim_assistSnapDistance

  aim_assistTriggerEnabled

  aim_assistVerticalScale

  ai_AdjustPathsAroundDynamicObstacles

  ai_AgentStatsDist

  ai_AllowAccuracyDecrease

  ai_AllowAccuracyIncrease

  ai_AllTime

  ai_AmbientFireQuota

  ai_AmbientFireUpdateInterval

  ai_AttemptStraightPath

  ai_Autobalance

  ai_BannedNavSoTime

  ai_BeautifyPath

  ai_BigBrushCheckLimitSize

  ai_CloakIncrementMod

  ai_CloakMaxDist

  ai_CloakMinDist

  ai_CrowdControlInPathfind

  ai_DebugDraw

  ai_DebugDrawAdaptiveUrgency

  ai_DebugDrawAmbientFire

  ai_DebugDrawAStarOpenList

  ai_DebugDrawBannedNavsos

  ai_DebugDrawBulletEvents

  ai_DebugDrawCollisionEvents

  ai_DebugDrawCrowdControl

  ai_DebugDrawDamageControl

  ai_DebugDrawDamageParts

  ai_DebugDrawDeadBodies


  ai_DebugDrawDynamicHideObjectsRange

  ai_DebugDrawExpensiveAccessoryQuota

  ai_DebugDrawGrenadeEvents

  ai_DebugDrawHashSpaceAround

  ai_DebugDrawHidespotRange

  ai_DebugDrawLightLevel

  ai_DebugDrawObstrSpheres

  ai_DebugDrawPlayerActions

  ai_DebugDrawReinforcements

  ai_DebugDrawSoundEvents

  ai_DebugDrawStanceSize

  ai_DebugDrawVegetationCollisionDist

  ai_DebugDrawVolumeVoxels

  ai_DebugInterestSystem

  ai_DebugPathfinding

  ai_DebugTargetSilhouette

  ai_DrawagentFOV

  ai_DrawAreas

  ai_DrawBadAnchors

  ai_DrawDistanceLUT

  ai_DrawExplosions

  ai_DrawFakeDamageInd

  ai_DrawFakeHitEffects

  ai_DrawFakeTracers

  ai_DrawFormations

  ai_DrawGetEnclosingFailures

  ai_DrawGoals

  ai_DrawGroup

  ai_DrawGroupTactic

  ai_DrawHidespots

  ai_DrawModifiers

  ai_DrawNode

  ai_DrawNodeLinkCutoff

  ai_DrawNodeLinkType

  ai_DrawOffset

  ai_DrawPath

  ai_DrawPathAdjustment

  ai_DrawPatterns

  ai_DrawProbableTarget


  ai_DrawRadar

  ai_DrawRadarDist

  ai_DrawReadibilities

  ai_DrawRefPoints

  ai_DrawShooting

  ai_DrawSmartObjects

  ai_DrawStats

  ai_DrawTargets

  ai_DrawTrajectory

  ai_DrawType

  ai_DrawUpdate

  ai_DrawVisCheckQueue

  ai_DynamicTriangularUpdateTime

  ai_DynamicVolumeUpdateTime

  ai_DynamicWaypointUpdateTime

  ai_EnableAsserts

  ai_EnableWarningsErrors

  ai_ExtraForbiddenRadiusDuringBeautification

  ai_ExtraRadiusDuringBeautification

  ai_ExtraVehicleAvoidanceRadiusBig

  ai_ExtraVehicleAvoidanceRadiusSmall

  ai_ForceAllowStrafing

  ai_ForceLookAimTarget

  ai_ForceStance

  ai_HideDraw

  ai_IgnorePlayer

  ai_IgnoreVisibilityChecks

  ai_IncludeNonColEntitiesInNavigation

  ai_InterestDetectMovement

  ai_InterestEnableScan

  ai_InterestScalingAmbient

  ai_InterestScalingEyeCatching

  ai_InterestScalingMovement

  ai_InterestScalingScan

  ai_InterestScalingView

  ai_InterestSwitchBoost

  ai_InterestSystem

  ai_Locate


  ai_LogConsoleVerbosity

  ai_LogFileVerbosity

  ai_LogSignals

  ai_MaxSignalDuration

  ai_MaxVisRaysPerFrame

  ai_MovementSpeedDarkIllumMod

  ai_MovementSpeedMediumIllumMod

  ai_NoUpdate

  ai_ObstacleSizeThreshold

  ai_OverlayMessageDuration

  ai_PathfinderUpdateTime

  ai_PathfindTimeLimit

  ai_PredictivePathFollowing

  ai_ProfileGoals

  ai_ProtoROD

  ai_ProtoRODAffectMove

  ai_ProtoRODAliveTime

  ai_ProtoRODFireRange

  ai_ProtoRODGrenades

  ai_ProtoRODHealthGraph

  ai_ProtoRODLogScale

  ai_ProtoRODReactionTime

  ai_ProtoRODRegenTime

  ai_ProtoRODSilhuette

  ai_ProtoRODSpeedMod

  ai_PuppetDirSpeedControl

  ai_RadiusForAutoForbidden

  ai_Recorder

  ai_Recorder_Buffer

  ai_RecordFilter

  ai_RecordLog

  ai_RODAliveTime

  ai_RODAmbientFireInc

  ai_RODCombatRangeMod

  ai_RODCoverFireTimeMod

  ai_RODDirInc

  ai_RODKillRangeMod

  ai_RODKillZoneInc

  ai_RODLowHealthMercyTime


  ai_RODMoveInc

  ai_RODReactionDarkIllumInc

  ai_RODReactionDirInc

  ai_RODReactionDistInc

  ai_RODReactionLeanInc

  ai_RODReactionMediumIllumInc

  ai_RODReactionTime

  ai_RODStanceInc

  ai_SightRangeDarkIllumMod

  ai_SightRangeMediumIllumMod

  ai_SimpleWayptPassability

  ai_SmartObjectUpdateTime

  ai_SOMSpeedCombat

  ai_SOMSpeedRelaxed

  ai_SoundPerception

  ai_StatsTarget

  ai_SteepSlopeAcrossValue

  ai_SteepSlopeUpValue

  ai_SystemUpdate

  ai_ThreadedVolumeNavPreprocess

  ai_TickCounter

  ai_UpdateAllAlways

  ai_UpdateInterval

  ai_UpdateProxy

  ai_UseAlternativeReadability

  ai_UseCalculationStopperCounter

  ai_UseObjectPosWithExactPos

  ai_WaterOcclusion

  aln_debug_filter

  aln_debug_movement

  ban_timeout

  capture_file_format

  capture_folder

  capture_frames

  ca_AimIKFadeout

  ca_AnimationsUsageStatistics

  ca_AnimWarningLevel

  ca_AttachmentCullingRation


  ca_CharEditModel

  ca_DeathBlendTime

  ca_DebugAnimUpdates

  ca_DebugAnimUsage

  ca_debugCaps

  ca_DebugFacial

  ca_DebugFacialEyes

  ca_DebugFootPlants

  ca_DebugModelCache

  ca_DebugSkeletonEffects

  ca_DebugText

  ca_DecalSizeMultiplier

  ca_DisableAnimEvents

  ca_DrawAimPoses

  ca_DrawAttachmentOBB

  ca_DrawAttachments

  ca_DrawBBox

  ca_DrawBinormals

  ca_DrawBodyMoveDir

  ca_DrawCharacter

  ca_DrawDecalsBBoxes

  ca_DrawEmptyAttachments

  ca_DrawFaceAttachments

  ca_DrawFootPlants

  ca_DrawIdle2MoveDir

  ca_DrawLookIK

  ca_DrawMotionBlurTest

  ca_DrawNormals

  ca_DrawPositionPost

  ca_DrawPositionPre

  ca_DrawSkeleton

  ca_DrawTangents

  ca_DrawWireframe

  ca_DumpAssetStatistics

  ca_EnableAnimationLog

  ca_EnableAssetStrafing

  ca_EnableAssetTurning

  ca_EnableCoolReweighting


  ca_EnableCoolTransitions

  ca_eyes_procedural

  ca_FacialAnimationRadius

  ca_FootAnchoring

  ca_ForceNullAnimation

  ca_FPWeaponInCamSpace

  ca_GameControlledStrafing

  ca_GroundAlignment

  ca_JustRootUpdate

  ca_KeepModels

  ca_lipsync_debug

  ca_lipsync_phoneme_crossfade

  ca_lipsync_phoneme_offset

  ca_lipsync_phoneme_strength

  ca_lipsync_vertex_drag

  ca_LoadDatabase

  ca_LoadUncompressedChunks

  ca_lod_ratio

  ca_LogAnimation

  ca_MemoryUsageLog

  ca_NoAnim

  ca_NoDeform

  ca_PrintDesiredSpeed

  ca_Profile

  ca_RandomScaling

  ca_SaveAABB

  ca_SphericalSkinning

  ca_travelSpeedScaleMax

  ca_travelSpeedScaleMin

  ca_UnloadAimPoses

  ca_UseAimIK

  ca_UseAnimationsCache

  ca_UseDecals

  ca_UseFacialAnimation

  ca_UseLookIK

  ca_UseMorph

  ca_UsePhysics

  cl_actorsafemode

  cl_bandwidth


  cl_bob

  cl_camera_nearz

  cl_camera_noise

  cl_camera_noise_freq

  cl_crouchToggle

  cl_debugFreezeShake

  cl_debugSwimming

  cl_fov

  cl_fpBody

  cl_frozenAngleMax

  cl_frozenAngleMin

  cl_frozenKeyMult

  cl_frozenMouseMult

  cl_frozenSensMax

  cl_frozenSensMin

  cl_frozenSoundDelta

  cl_frozenSteps

  cl_gs_cdkey

  cl_gs_email

  cl_gs_nick

  cl_gs_password

  cl_headBob

  cl_headBobLimit

  cl_hitBlur

  cl_hitShake

  cl_hud

  cl_invertController

  cl_invertMouse

  cl_motionBlur

  cl_nearPlane

  cl_packetRate

  cl_righthand

  cl_screeneffects

  cl_sensitivity

  cl_sensitivityZeroG

  cl_serveraddr

  cl_serverpassword

  cl_serverport


  cl_shallowWaterDepthHi

  cl_shallowWaterDepthLo

  cl_shallowWaterSpeedMulAI

  cl_shallowWaterSpeedMulPlayer

  cl_sprintBlur

  cl_sprintShake

  cl_strengthscale

  cl_tpvDist

  cl_tpvYaw

  cl_voice_recording

  cl_voice_volume

  con_debug

  con_display_last_messages

  con_line_buffer_size

  con_restricted

  con_showonload

  c_shakeMult

  d3d10_CBUpdateMethod

  d3d10_CBUpdateStats

  d3d10_NumStagingBuffers

  d3d9_AllowSoftware

  d3d9_ClipPlanes

  d3d9_debugruntime

  d3d9_ForceSoftware

  d3d9_IBPools

  d3d9_IBPoolSize

  d3d9_NullRefDevice

  d3d9_NVPerfHUD

  d3d9_pip_buff_size

  d3d9_rb_Tris

  d3d9_rb_Verts

  d3d9_ResetDeviceAfterLoading

  d3d9_TextureFilter

  d3d9_TripleBuffering

  d3d9_VBPools

  d3d9_VBPoolSize

  demo_ai

  demo_file


  demo_fixed_timestep

  demo_max_frames

  demo_noinfo

  demo_num_runs

  demo_panormaic

  demo_profile

  demo_quit

  demo_restart_level

  demo_savestats

  demo_screenshot_frame

  demo_scroll_pause

  demo_time_of_day

  demo_vtune

  doc_validate_surface_types

  ds_AutoReloadScripts

  ds_LoadExcelScripts

  ds_LoadSoundsSync

  ds_LogLevel

  ds_PrecacheSounds

  ds_WarnOnMissingLoc

  dt_enable

  dt_meleeTime

  dt_time

孤岛危机

孤岛危机

8.4|射击游戏 STG|5.9GB

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