2012-06-21 13:40:38来源:逗游网作者:佚名
q_Renderer
q_ShaderFX
q_ShaderGeneral
q_ShaderGlass
q_ShaderHDR
q_ShaderIce
q_ShaderMetal
q_ShaderPostProcess
q_ShaderShadow
q_ShaderSky
q_ShaderTerrain
q_ShaderVegetation
q_ShaderWater
r_ATOC
r_Beams
r_BeamsDistFactor
r_BeamsHelpers
r_BeamsMaxSlices
r_BeamsSoftClip
r_Brightness
r_Character_NoDeform
r_CloudsDebug
r_CloudsUpdateAlways
r_ColorBits
r_ColorGrading
r_ColorGradingDof
r_ColorGradingFilters
r_ColorGradingLevels
r_ColorGradingSelectiveColor
r_Contrast
r_CoronaColorScale
r_CoronaFade
r_Coronas
r_CoronaSizeScale
r_CullByClipPlanes
r_CullGeometryForLights
r_CustomVisions
r_DebugLights
r_DebugRefraction
r_DebugRenderMode
r_DebugScreenEffects
r_DepthBits
r_DepthOfField
r_DetailDistance
r_DetailNumLayers
r_DetailScale
r_DetailTextures
r_DisplayInfo
r_distant_rain
r_DrawNearFoV
r_Driver
r_DumpFontNames
r_DumpFontTexture
r_DynTexAtlasCloudsMaxSize
r_DynTexAtlasSpritesMaxSize
r_DynTexMaxSize
r_EnvCMResolution
r_EnvCMupdateInterval
r_EnvCMWrite
r_EnvLCMupdateInterval
r_EnvLightCMDebug
r_EnvTexResolution
r_EnvTexUpdateInterval
r_ExcludeShader
r_EyeAdaptationBase
r_EyeAdaptationFactor
r_EyeAdaptionBase
r_EyeAdaptionClamp
r_EyeAdaptionMax
r_EyeAdaptionMin
r_EyeAdaptionScale
r_EyeAdaptionSpeed
r_FillLights
r_FillLightsDebug
r_FillLightsMode
r_Flares
r_Flush
r_Force3DcEmulation
r_FSAA
r_FSAA_quality
r_FSAA_samples
r_Fullscreen
r_Gamma
r_GeomInstancing
r_GeomInstancingThreshold
r_GetScreenShot
r_GlitterAmount
r_GlitterSize
r_GlitterSpecularPow
r_GlitterVariation
r_Glow
r_GlowScreenMultiplier
r_GlowScreenThreshold
r_GraphStyle
r_HairSortingQuality
r_HDRAllowNonFP
r_HDRBrightOffset
r_HDRBrightThreshold
r_HDRDebug
r_HDRHistogram
r_HDRLevel
r_HDRRendering
r_HDRType
r_Height
r_ImposterRatio
r_ImpostersDraw
r_ImpostersUpdatePerFrame
r_LightsSinglePass
r_LightVolumesDebug
r_Log
r_LogShaders
r_LogTexStreaming
r_LogVBuffers
r_MeasureOverdraw
r_MeasureOverdrawScale
r_MergeRenderChunksForDepth
r_MeshPrecache
r_MeshShort
r_MotionBlur
r_MotionBlurFrameTimeScale
r_MotionBlurShutterSpeed
r_MultiGPU
r_NightVision
r_NoDrawNear
r_NoDrawShaders
r_NoHWGamma
r_NoLoadTextures
r_NoPreprocess
r_NormalsLength
r_OceanHeightScale
r_OceanLodDist
r_OceanMaxSplashes
r_OceanRendType
r_OceanSectorSize
r_OceanSplashScale
r_OceanTexUpdate
r_OptimisedLightSetup
r_PolygonMode
r_PostProcessEffects
r_PostProcessEffectsFilters
r_PostProcessEffectsGameFx
r_PostProcessEffectsParamsBlending
r_PostProcessEffectsReset
r_PostProcessProfileFillrate
r_PrintMemoryLeaks
r_ProfileDIPs
r_ProfileShaders
r_ProfileShadersSmooth
r_Rain
r_RainMaxViewDist
r_RAM
r_RC_AutoInvoke
r_Reflections
r_ReflectionsOffset
r_ReflectionsQuality
r_refraction
r_ReleaseAllResourcesOnExit
r_ReloadShaders
r_Scissor
r_ShadersAlwaysUseColors
r_ShadersAsyncCompiling
r_ShadersAsyncMaxThreads
r_ShadersCacheOptimiseLog
r_ShadersDebug
r_ShadersDynamicBranching
r_ShadersIgnoreIncludesChanging
r_ShadersIntCompiler
r_ShadersPreactivate
r_ShadersPrecacheAllLights
r_ShadersStaticBranching
r_ShadersUserFolder
r_ShadowBlur
r_ShadowBluriness
r_ShadowGen
r_ShadowGenGS
r_ShadowGenMode
r_ShadowJittering
r_ShadowPass
r_ShadowsBias
r_ShadowsDeferredMode
r_ShadowsDepthBoundNV
r_ShadowsForwardPass
r_ShadowsGridAligned
r_ShadowsMaskDownScale
r_ShadowsMaskResolution
r_ShadowsSlopeScaleBias
r_ShadowsStencilPrePass
r_ShadowTexFormat
r_ShowDynTextureFilter
r_ShowDynTextures
r_ShowLight
r_ShowLightBounds
r_ShowLines
r_ShowLumHistogram
r_ShowNormals
r_ShowOnlyShader
r_ShowRenderTarget
r_ShowRenderTarget_FullScreen
r_ShowTangents
r_ShowTexTimeGraph
r_ShowTimeGraph
r_ShowVideoMemoryStats
r_SSAO
r_SSAO_amount
r_SSAO_blur
r_SSAO_blurriness
r_SSAO_darkening
r_SSAO_depth_range
r_SSAO_downscale_result_mask
r_SSAO_downscale_ztarget
r_SSAO_quality
r_SSAO_radius
r_Stats
r_StencilBits
r_sunshafts
r_TerrainAO
r_TerrainAO_FadeDist
r_TexAtlasSize
r_TexBindMode
r_TexBumpHeightmap
r_TexBumpResolution
r_TexGrid
r_TexHWMipsGeneration
r_TexLMResolution
r_TexLog
r_TexMaxAnisotropy
r_TexMaxSize
r_TexMinSize
r_TexNoAniso
r_TexNoLoad
r_TexNormalMapType
r_TexPostponeLoading
r_TexResolution
r_TexSkyQuality
r_TexSkyResolution
r_TextureCompressor
r_TextureLodDistanceRatio
r_TextureLodMaxLod
r_TexturesFilteringQuality
r_TexturesMipBiasing
r_TexturesStreaming
r_TexturesStreamingMaxAsync
r_TexturesStreamingNoUpload
r_TexturesStreamingOnlyVideo
r_TexturesStreamingSync
r_TexturesStreamPoolSize
r_Texture_Anisotropic_Level
r_UseAlphaBlend
r_UseEdgeAA
r_UseGSParticles
r_UseHWSkinning
r_UseMaterialLayers
r_UseParticlesGlow
r_UseParticlesRefraction
r_UsePOM
r_UseShadowsPool
r_UseSoftParticles
r_UseZPass
r_ValidateDraw
r_VarianceShadowMapBlurAmount
r_VegetationSpritesAlphaBlend
r_VegetationSpritesGenAlways
r_VegetationSpritesNoBend
r_VegetationSpritesNoGen
r_VegetationSpritesTexRes
r_VSync
r_WaterCaustics
r_WaterGodRays
r_WaterReflections
r_WaterReflectionsMinVisiblePixelsUpdate
r_WaterReflectionsMinVisUpdateDistanceMul
r_WaterReflectionsMinVisUpdateFactorMul
r_WaterReflectionsQuality
r_WaterReflectionsUseMinOffset
r_WaterRefractions
r_WaterUpdateDistance
r_WaterUpdateFactor
r_Width
r_ZFightingDepthScale
r_ZFightingExtrude
r_ZPassOnly
sv_AISystem
sv_autoconfigurl
sv_bandwidth
sv_bind
sv_cheatprotection
sv_DedicatedCPUPercent
sv_DedicatedCPUVariance
sv_DedicatedMaxRate
sv_gamerules
sv_gs_report
sv_gs_trackstats
sv_input_timeout
sv_lanonly
sv_levelrotation
sv_map
sv_maxmemoryusage
sv_maxplayers
sv_maxspectators
sv_pacifist
sv_packetRate
sv_password
sv_port
sv_ranked
sv_requireinputdevice
sv_servername
sv_timeofdayenable
sv_timeofdaylength
sv_timeofdaystart
sv_timeout_disconnect
sv_voicecodec
sv_voice_enable_groups
sv_voting_cooldown
sv_voting_ratio
sv_voting_team_ratio
sv_voting_timeout
sys_affinity
sys_AI
sys_budget_frametime
sys_budget_numdrawcalls
sys_budget_soundchannels
sys_budget_soundmem
sys_budget_sysmem
sys_budget_videomem
sys_crashtest
sys_DeactivateConsole
sys_EarlyMovieUpdate
sys_enable_budgetmonitoring
sys_entities
sys_firstlaunch
sys_flash
sys_flash_curve_tess_error
sys_flash_edgeaa
sys_flash_info
sys_flash_info_histo_scale
sys_flash_info_peak_exclude
sys_flash_info_peak_tolerance
sys_flash_log_options
sys_flash_warning_level
sys_float_exceptions
sys_logallocations
sys_LowSpecPak
sys_max_step
sys_memory_debug
sys_min_step
sys_noupdate
sys_no_crash_dialog
sys_PakLogMissingFiles
sys_PakPriority
sys_PakReadSlice
sys_physics
sys_physics_CPU
sys_preload
sys_root
sys_SaveCVars
sys_spec
sys_spec_Full
sys_spec_GameEffects
sys_spec_ObjectDetail
sys_spec_Particles
sys_spec_Physics
sys_spec_PostProcessing
sys_spec_Quality
sys_spec_Shading
sys_spec_Shadows
sys_spec_Sound
sys_spec_Texture
sys_spec_VolumetricEffects
sys_spec_Water
sys_SSInfo
sys_StreamCallbackTimeBudget
sys_streaming_sleep
sys_trackview
sys_vtune
sys_warnings
sys_WER
s_ADPCMDecoders
s_CacheSize
s_CompressedDialog
s_DebugMusic
s_DebugSound
s_DialogVolume
s_Doppler
s_DopplerScale
s_DrawObstruction
s_DrawSounds
s_DummySound
s_DumpEventStructure
s_ErrorSound
s_FormatResampler
s_FormatSampleRate
s_FormatType
s_GameDialogVolume
s_GameMusicVolume
s_GameSFXVolume
s_HRTF_DSP
s_InactiveSoundIterationTimeout
s_LanguagesConversion
s_LoadNonBlocking
s_MaxActiveSounds
s_MaxChannels
s_MaxHWChannels
s_MinHWChannels
s_MinRepeatSoundTimeout
s_MPEGCompression
s_MPEGDecoders
s_MusicEnable
s_MusicMaxPatterns
s_MusicSpeakerBackVolume
s_MusicSpeakerCenterVolume
s_MusicSpeakerFrontVolume
s_MusicSpeakerLFEVolume
s_MusicSpeakerSideVolume
s_MusicStreamedData
s_MusicVolume
s_NetworkAudition
s_Obstruction
s_ObstructionAccuracy
s_ObstructionMaxPierecability
s_ObstructionMaxRadius
s_ObstructionMaxValue
s_ObstructionUpdate
s_ObstructionVisArea
s_OutputConfig
s_PlaybackFilter
s_PrecacheData
s_PriorityThreshold
s_Profiling
s_ReverbInstances
s_ReverbType
s_SFXVolume
s_SoftwareChannels
s_SoundEnable
s_SoundInfo
s_SoundMoods
s_SoundMoodsDSP
s_SpeakerConfig
s_StopSoundsImmediately
s_UnloadData
s_VariationLimiter
s_VisAreasPropagation
s_Vol0TurnsVirtual
s_XMADecoders
time_scale
tracer_max_count
tracer_max_distance
tracer_max_scale
tracer_min_distance
tracer_min_scale
tracer_player_radiusSqr
v_altitudeLimit
v_altitudeLimitLowerOffset
v_autoDisable
v_damage
v_debugCollisionDamage
v_debugdraw
v_debugMountedWeapon
v_debugSounds
v_debugVehicle
v_debugView
v_deformable
v_disable_hull
v_draw_components
v_draw_helpers
v_draw_passengers
v_draw_seats
v_draw_slip
v_draw_suspension
v_draw_tm
v_driverControlledMountedGuns
v_dumpFriction
v_enable_lumberjacks
v_enterDirRadius
v_goliathMode
v_help_tank_steering
v_independentMountedGuns
v_invertPitchControl
v_lights
v_lights_enable_always
v_maxHeightBegin
v_maxHeightEnd
v_pa_surface
v_profileMovement
v_ragdollPassengers
v_rockBoats
v_set_passenger_tm
v_show_all
v_slipFrictionModFront
v_slipFrictionModRear
v_slipSlopeFront
v_slipSlopeRear
v_sprintSpeed
v_stabilizeVTOL
v_transitionAnimations
v_treadUpdateTime
v_vehicle_quality
v_wind_minspeed
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