单机游戏

孤岛危机——控制台命令开启(五)

2012-06-21 13:40:38来源:逗游网作者:佚名

  q_Renderer

  q_ShaderFX

  q_ShaderGeneral

  q_ShaderGlass

  q_ShaderHDR

  q_ShaderIce

  q_ShaderMetal

  q_ShaderPostProcess

  q_ShaderShadow

  q_ShaderSky

  q_ShaderTerrain

  q_ShaderVegetation

  q_ShaderWater

  r_ATOC

  r_Beams

  r_BeamsDistFactor

  r_BeamsHelpers

  r_BeamsMaxSlices

  r_BeamsSoftClip

  r_Brightness

  r_Character_NoDeform

  r_CloudsDebug

  r_CloudsUpdateAlways

  r_ColorBits

  r_ColorGrading

  r_ColorGradingDof

  r_ColorGradingFilters

  r_ColorGradingLevels

  r_ColorGradingSelectiveColor

  r_Contrast

  r_CoronaColorScale

  r_CoronaFade

  r_Coronas

  r_CoronaSizeScale

  r_CullByClipPlanes

  r_CullGeometryForLights

  r_CustomVisions

  r_DebugLights

  r_DebugRefraction

  r_DebugRenderMode

  r_DebugScreenEffects

  r_DepthBits

  r_DepthOfField


  r_DetailDistance

  r_DetailNumLayers

  r_DetailScale

  r_DetailTextures

  r_DisplayInfo

  r_distant_rain

  r_DrawNearFoV

  r_Driver

  r_DumpFontNames

  r_DumpFontTexture

  r_DynTexAtlasCloudsMaxSize

  r_DynTexAtlasSpritesMaxSize

  r_DynTexMaxSize

  r_EnvCMResolution

  r_EnvCMupdateInterval

  r_EnvCMWrite

  r_EnvLCMupdateInterval

  r_EnvLightCMDebug

  r_EnvTexResolution

  r_EnvTexUpdateInterval

  r_ExcludeShader

  r_EyeAdaptationBase

  r_EyeAdaptationFactor

  r_EyeAdaptionBase

  r_EyeAdaptionClamp

  r_EyeAdaptionMax

  r_EyeAdaptionMin

  r_EyeAdaptionScale

  r_EyeAdaptionSpeed

  r_FillLights

  r_FillLightsDebug

  r_FillLightsMode

  r_Flares

  r_Flush

  r_Force3DcEmulation

  r_FSAA

  r_FSAA_quality

  r_FSAA_samples

  r_Fullscreen

  r_Gamma


  r_GeomInstancing

  r_GeomInstancingThreshold

  r_GetScreenShot

  r_GlitterAmount

  r_GlitterSize

  r_GlitterSpecularPow

  r_GlitterVariation

  r_Glow

  r_GlowScreenMultiplier

  r_GlowScreenThreshold

  r_GraphStyle

  r_HairSortingQuality

  r_HDRAllowNonFP

  r_HDRBrightOffset

  r_HDRBrightThreshold

  r_HDRDebug

  r_HDRHistogram

  r_HDRLevel

  r_HDRRendering

  r_HDRType

  r_Height

  r_ImposterRatio

  r_ImpostersDraw

  r_ImpostersUpdatePerFrame

  r_LightsSinglePass

  r_LightVolumesDebug

  r_Log

  r_LogShaders

  r_LogTexStreaming

  r_LogVBuffers

  r_MeasureOverdraw

  r_MeasureOverdrawScale

  r_MergeRenderChunksForDepth

  r_MeshPrecache

  r_MeshShort

  r_MotionBlur

  r_MotionBlurFrameTimeScale

  r_MotionBlurShutterSpeed


  r_MultiGPU

  r_NightVision

  r_NoDrawNear

  r_NoDrawShaders

  r_NoHWGamma

  r_NoLoadTextures

  r_NoPreprocess

  r_NormalsLength

  r_OceanHeightScale

  r_OceanLodDist

  r_OceanMaxSplashes

  r_OceanRendType

  r_OceanSectorSize

  r_OceanSplashScale

  r_OceanTexUpdate

  r_OptimisedLightSetup

  r_PolygonMode

  r_PostProcessEffects

  r_PostProcessEffectsFilters

  r_PostProcessEffectsGameFx

  r_PostProcessEffectsParamsBlending

  r_PostProcessEffectsReset

  r_PostProcessProfileFillrate

  r_PrintMemoryLeaks

  r_ProfileDIPs

  r_ProfileShaders

  r_ProfileShadersSmooth

  r_Rain

  r_RainMaxViewDist

  r_RAM

  r_RC_AutoInvoke

  r_Reflections

  r_ReflectionsOffset

  r_ReflectionsQuality

  r_refraction

  r_ReleaseAllResourcesOnExit

  r_ReloadShaders

  r_Scissor


  r_ShadersAlwaysUseColors

  r_ShadersAsyncCompiling

  r_ShadersAsyncMaxThreads

  r_ShadersCacheOptimiseLog

  r_ShadersDebug

  r_ShadersDynamicBranching

  r_ShadersIgnoreIncludesChanging

  r_ShadersIntCompiler

  r_ShadersPreactivate

  r_ShadersPrecacheAllLights

  r_ShadersStaticBranching

  r_ShadersUserFolder

  r_ShadowBlur

  r_ShadowBluriness

  r_ShadowGen

  r_ShadowGenGS

  r_ShadowGenMode

  r_ShadowJittering

  r_ShadowPass

  r_ShadowsBias

  r_ShadowsDeferredMode

  r_ShadowsDepthBoundNV

  r_ShadowsForwardPass

  r_ShadowsGridAligned

  r_ShadowsMaskDownScale

  r_ShadowsMaskResolution

  r_ShadowsSlopeScaleBias

  r_ShadowsStencilPrePass

  r_ShadowTexFormat

  r_ShowDynTextureFilter

  r_ShowDynTextures

  r_ShowLight

  r_ShowLightBounds

  r_ShowLines

  r_ShowLumHistogram

  r_ShowNormals

  r_ShowOnlyShader

  r_ShowRenderTarget

  r_ShowRenderTarget_FullScreen

  r_ShowTangents

  r_ShowTexTimeGraph


  r_ShowTimeGraph

  r_ShowVideoMemoryStats

  r_SSAO

  r_SSAO_amount

  r_SSAO_blur

  r_SSAO_blurriness

  r_SSAO_darkening

  r_SSAO_depth_range

  r_SSAO_downscale_result_mask

  r_SSAO_downscale_ztarget

  r_SSAO_quality

  r_SSAO_radius

  r_Stats

  r_StencilBits

  r_sunshafts

  r_TerrainAO

  r_TerrainAO_FadeDist

  r_TexAtlasSize

  r_TexBindMode

  r_TexBumpHeightmap

  r_TexBumpResolution

  r_TexGrid

  r_TexHWMipsGeneration

  r_TexLMResolution

  r_TexLog

  r_TexMaxAnisotropy

  r_TexMaxSize

  r_TexMinSize

  r_TexNoAniso

  r_TexNoLoad

  r_TexNormalMapType

  r_TexPostponeLoading

  r_TexResolution

  r_TexSkyQuality

  r_TexSkyResolution

  r_TextureCompressor

  r_TextureLodDistanceRatio

  r_TextureLodMaxLod

  r_TexturesFilteringQuality

  r_TexturesMipBiasing


  r_TexturesStreaming

  r_TexturesStreamingMaxAsync

  r_TexturesStreamingNoUpload

  r_TexturesStreamingOnlyVideo

  r_TexturesStreamingSync

  r_TexturesStreamPoolSize

  r_Texture_Anisotropic_Level

  r_UseAlphaBlend

  r_UseEdgeAA

  r_UseGSParticles

  r_UseHWSkinning

  r_UseMaterialLayers

  r_UseParticlesGlow

  r_UseParticlesRefraction

  r_UsePOM

  r_UseShadowsPool

  r_UseSoftParticles

  r_UseZPass

  r_ValidateDraw

  r_VarianceShadowMapBlurAmount

  r_VegetationSpritesAlphaBlend

  r_VegetationSpritesGenAlways

  r_VegetationSpritesNoBend

  r_VegetationSpritesNoGen

  r_VegetationSpritesTexRes

  r_VSync

  r_WaterCaustics

  r_WaterGodRays

  r_WaterReflections

  r_WaterReflectionsMinVisiblePixelsUpdate

  r_WaterReflectionsMinVisUpdateDistanceMul

  r_WaterReflectionsMinVisUpdateFactorMul

  r_WaterReflectionsQuality

  r_WaterReflectionsUseMinOffset

  r_WaterRefractions

  r_WaterUpdateDistance

  r_WaterUpdateFactor


  r_Width

  r_ZFightingDepthScale

  r_ZFightingExtrude

  r_ZPassOnly

  sv_AISystem

  sv_autoconfigurl

  sv_bandwidth

  sv_bind

  sv_cheatprotection

  sv_DedicatedCPUPercent

  sv_DedicatedCPUVariance

  sv_DedicatedMaxRate

  sv_gamerules

  sv_gs_report

  sv_gs_trackstats

  sv_input_timeout

  sv_lanonly

  sv_levelrotation

  sv_map

  sv_maxmemoryusage

  sv_maxplayers

  sv_maxspectators

  sv_pacifist

  sv_packetRate

  sv_password

  sv_port

  sv_ranked

  sv_requireinputdevice

  sv_servername

  sv_timeofdayenable

  sv_timeofdaylength

  sv_timeofdaystart

  sv_timeout_disconnect

  sv_voicecodec

  sv_voice_enable_groups

  sv_voting_cooldown

  sv_voting_ratio

  sv_voting_team_ratio

  sv_voting_timeout


  sys_affinity

  sys_AI

  sys_budget_frametime

  sys_budget_numdrawcalls

  sys_budget_soundchannels

  sys_budget_soundmem

  sys_budget_sysmem

  sys_budget_videomem

  sys_crashtest

  sys_DeactivateConsole

  sys_EarlyMovieUpdate

  sys_enable_budgetmonitoring

  sys_entities

  sys_firstlaunch

  sys_flash

  sys_flash_curve_tess_error

  sys_flash_edgeaa

  sys_flash_info

  sys_flash_info_histo_scale

  sys_flash_info_peak_exclude

  sys_flash_info_peak_tolerance

  sys_flash_log_options

  sys_flash_warning_level

  sys_float_exceptions

  sys_logallocations

  sys_LowSpecPak

  sys_max_step

  sys_memory_debug

  sys_min_step

  sys_noupdate

  sys_no_crash_dialog

  sys_PakLogMissingFiles

  sys_PakPriority

  sys_PakReadSlice

  sys_physics

  sys_physics_CPU

  sys_preload

  sys_root


  sys_SaveCVars

  sys_spec

  sys_spec_Full

  sys_spec_GameEffects

  sys_spec_ObjectDetail

  sys_spec_Particles

  sys_spec_Physics

  sys_spec_PostProcessing

  sys_spec_Quality

  sys_spec_Shading

  sys_spec_Shadows

  sys_spec_Sound

  sys_spec_Texture

  sys_spec_VolumetricEffects

  sys_spec_Water

  sys_SSInfo

  sys_StreamCallbackTimeBudget

  sys_streaming_sleep

  sys_trackview

  sys_vtune

  sys_warnings

  sys_WER

  s_ADPCMDecoders

  s_CacheSize

  s_CompressedDialog

  s_DebugMusic

  s_DebugSound

  s_DialogVolume

  s_Doppler

  s_DopplerScale

  s_DrawObstruction

  s_DrawSounds

  s_DummySound

  s_DumpEventStructure

  s_ErrorSound

  s_FormatResampler

  s_FormatSampleRate

  s_FormatType

  s_GameDialogVolume


  s_GameMusicVolume

  s_GameSFXVolume

  s_HRTF_DSP

  s_InactiveSoundIterationTimeout

  s_LanguagesConversion

  s_LoadNonBlocking

  s_MaxActiveSounds

  s_MaxChannels

  s_MaxHWChannels

  s_MinHWChannels

  s_MinRepeatSoundTimeout

  s_MPEGCompression

  s_MPEGDecoders

  s_MusicEnable

  s_MusicMaxPatterns

  s_MusicSpeakerBackVolume

  s_MusicSpeakerCenterVolume

  s_MusicSpeakerFrontVolume

  s_MusicSpeakerLFEVolume

  s_MusicSpeakerSideVolume

  s_MusicStreamedData

  s_MusicVolume

  s_NetworkAudition

  s_Obstruction

  s_ObstructionAccuracy

  s_ObstructionMaxPierecability

  s_ObstructionMaxRadius

  s_ObstructionMaxValue

  s_ObstructionUpdate

  s_ObstructionVisArea

  s_OutputConfig

  s_PlaybackFilter

  s_PrecacheData

  s_PriorityThreshold

  s_Profiling

  s_ReverbInstances

  s_ReverbType

  s_SFXVolume


  s_SoftwareChannels

  s_SoundEnable

  s_SoundInfo

  s_SoundMoods

  s_SoundMoodsDSP

  s_SpeakerConfig

  s_StopSoundsImmediately

  s_UnloadData

  s_VariationLimiter

  s_VisAreasPropagation

  s_Vol0TurnsVirtual

  s_XMADecoders

  time_scale

  tracer_max_count

  tracer_max_distance

  tracer_max_scale

  tracer_min_distance

  tracer_min_scale

  tracer_player_radiusSqr

  v_altitudeLimit

  v_altitudeLimitLowerOffset

  v_autoDisable

  v_damage

  v_debugCollisionDamage

  v_debugdraw

  v_debugMountedWeapon

  v_debugSounds

  v_debugVehicle

  v_debugView

  v_deformable

  v_disable_hull

  v_draw_components

  v_draw_helpers

  v_draw_passengers

  v_draw_seats

  v_draw_slip

  v_draw_suspension

  v_draw_tm


  v_driverControlledMountedGuns

  v_dumpFriction

  v_enable_lumberjacks

  v_enterDirRadius

  v_goliathMode

  v_help_tank_steering

  v_independentMountedGuns

  v_invertPitchControl

  v_lights

  v_lights_enable_always

  v_maxHeightBegin

  v_maxHeightEnd

  v_pa_surface

  v_profileMovement

  v_ragdollPassengers

  v_rockBoats

  v_set_passenger_tm

  v_show_all

  v_slipFrictionModFront

  v_slipFrictionModRear

  v_slipSlopeFront

  v_slipSlopeRear

  v_sprintSpeed

  v_stabilizeVTOL

  v_transitionAnimations

  v_treadUpdateTime

  v_vehicle_quality

  v_wind_minspeed

孤岛危机

孤岛危机

8.4|射击游戏 STG|5.9GB

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