单机游戏

金融帝国2-脚本自定义开局修改方法

2014-08-30 22:01:36来源:逗游网作者:互联网

  脚本在C:Users你的用户名Documentsmy gamesCapitalism LabScript

  Script目录如果没有就新建一个

  然后新建一个txt,把下面内容复制进去就可以了

  这是一个非常普通的4城开局的设定的示例

  [HEADER]

  Title=player

  Description=This is a sample script

  //这是一个栗子。title是抬头,description是描述。

  [PLAYER EXPERTISE]

  Retailing=0

  //CEO能力,零售,值为0到100

  Farming=0

  //农业,值为0到100

  Manufacturing=0

  //生产,值为0到100

  Research and Development=0

  //科研,值为0到100

  Raw Material Production=0

  //原料加工,值为0到100

  Marketing=0

  //营销,值为0到100

  Training=0

  //训练,值为0到100

  Product Expertise=Automobile, 100

  //专业领域,可以是Apparel 服装, Automobile 汽车, Beverage 饮料等等,后面的值可以是0-100。产品的具体类别可以在游戏里按P查看。

  [ENVIRONMENT]

  Number of Cities=4

  // Number of Cities=

  // You will be able to create a game with a maximum of 10 cities using a game script.

  //城市数量,最多10个

  Your Start-up Capital=Very High

  // Your Start-up Capital=

  //初始资金,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高

  Random Events=Occasional

  // Random Events=

  //随机事件,可以是Never 从不, Seldom 很少, Occasional 偶尔, Frequent 频繁

  Game Starting Year=1990

  // Game Starting Year=

  // You may set the game starting year to any year between 1900 and 2100.

  //游戏开始时间,可以使1900年到2100年

  Retail Store Type=Many

  // Retail Store Type=

  //零售店类型,可以是One 只有一种, Many 多种

  Technology Disruption=On

  // Technology Disruption=

  //科技破坏,开了之后现有科技每年衰退10%,开了可以让科技领导者不再难以追赶

  Stock Market=Yes

  // Stock Market=

  //股票市场开关

  Alternative Stock Sim=No

  // Alternative Stock Sim=

  //替换股票模拟,打开的话股价不受经济影响,不允许子公司往母公司增发股票?没试过。

  Macro Economy Realism=High

  // Macro Economy Realism=

  //宏观经济现实主义,开高的话游戏的宏观经济会与现实接近,应该是指的央行贷款供应量和利率随着经济环境的变化

  Inflation=On

  // Inflation=

  //通货膨胀,可以是Off 关闭, On 开启, Inverse 反转

  Inflation Strength=Normal

  // Inflation Strength=

  //通货膨胀强度,可以是Normal 一般, Reduced 减弱

  Number of AI Persons=63

  // Number of AI Persons=

  // This is the total number of AI persons in a game. You may customize it using the above line, allowing you to create a game with more persons

  // than a standard game. Please note that the game requires the number of AI persons to be at least equal to the number of competitors + 8.

  // If you set it lower than this value, the game will automatically reset it to the minimum allowed value.

  //AI人物,下限8个以上,上限63个

  [COMPETITORS]

  Number of Competitors=30

  // Number of Competitors=

  // You may set the number of competitors to any number between 1 and 30.

  //竞争对手公司数量,1到30个

  Competitor Start-up Capital=Moderate

  // Competitor Start-up Capital=

  //竞争对手初始资金,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高

  Competitor Aggressiveness=Moderate

  // Competitor Aggressiveness=

  //竞争对手侵略性,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高

  Competitor Expertise Level=Moderate

  // Competitor Expertise Level=

  //竞争对手专业等级,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高

  Show Competitor Trade Secrets=Yes

  // Show Competitor Trade Secrets=

  //显示竞争对手商业机密

  AI Friendly Merger=On

  // AI Friendly Merger=

  //AI对手之间的友善兼并

  Competence of Local Competitors=Moderate

  // Competence of Local Competitors=

  //本地商品质量,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高。这个值决定了游戏的难度

  // You may set the business focuses of the AI companies using the following script lines:

  // (The total number of competitors defined here should not exceed the number in the Number of Competitors line.)

  //下面的条目中你可以设置专精公司数量

  Retail Focused Companies=5

  Stock Focused Companies=2

  Real Estate Focused Companies=5

  Tech Focused Companies=2

  Media Focused Companies=2

  Diversified Companies=4

  //从上到下依次是零售专精、股票(前期只持有他人股票在经济危机时期收购他人的投资公司)专精、地产公司、科技公司、医药公司、多样(逗比)公司

  // With the above statement, there will be 3 AI competitors possessing expertise in Apparel in the beginning of the game.

  // AI Product Expertise=,

  //可以用例如AI Product Expertise=apparel, 3来定义,游戏开始会有3个专精服装路线的AI公司

  // Use this statement to assign a specified type of expertise to AI competitors.

  //is the expertise product class. For example, “apparel”

  //is the number of AI competitors possessing this type of expertise.

  // Please note that this only applies to AI competitors with a diversified business strategy. (e.g. retail focused companies and companies with other focuses are not affected.)

  [IMPORTS]

  Consumer Goods Seaports=4

  // Consumer Goods Seaports per City=

  //每个城市多少个消费品海港,范围0到4个。

  Industrial Goods Seaports=4

  // Industrial Goods Seaports per City=

  //每个城市多少个工业品海港,范围0到4个。

  // Please note that you may create a game up with no seaport using a game script. But the AI companies’ performances will suffer and

  // this should only be used if you intend to create a game scenario with such characteristics.

  //你可以利用脚本建立没有海港的城市,但是AI的公司的表现会遭受影响。

  Constant Import Supply=No

  // Constant Import Supply=

  //持续进口。开了的话会一直进口一样东西

  Import Quality=Moderate

  // Import Quality=

  //进口质量,可以是Low 低,Moderate 中,High 高。这是影响游戏难度的次要因素,仅次于本地商品质量。

  //如果进口商品质量次于本地商品质量,那你开局的选择就会非常艰难。

  [CITIES]

  // You may just specify the city name and Capitalism Lab will search it in its city database and use the pre-defined parameters for it if it can be found.

  City=Harbin

  //城市,哈尔滨

  Population=5000000

  //人口,500万是上限,中国人多到它表现不了啊

  Population Growth Rate=50

  //人口增长率

  Real Wage Rate=35

  //真实工资水平,穷城人民买东西更关注价格,富城人民更关注品质和逼格。富城的市场规模也是成倍与穷城的。

  City=London

  City=Los Angeles

  City=Tokyo

  //你可以在[cities]下面添加特定的城市,楼主哈尔滨人所以就添加了哈尔滨这穷地方做为开局总部。城市的列表在官网有个单独的页面,你也可以创建自己的城市。

  [SPECIAL RULES]

  COO Salary Modifier=100

  CTO Salary Modifier=100

  CMO Salary Modifier=100

  //特殊规则,coo、cto、cmo的工资,取值范围1-200,这个值是百分比。

  //比如COO Salary Modifier=10,就是coo只拿10%的工资

  Tech Cost Modifier=100

  //科技获取难度,这是个百分比,取值范围1-1000,默认100。低于100意味着科技获取更容易,高于100等于研究更慢。

  Training Effect Modifier=100

  //训练效果调整,这是个百分比,取值范围1-1000,默认100。低于100意味着你训练员工的速度会相应变慢,高于100会变快。

金融帝国2

金融帝国2

7.8|模拟经营|1KB

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